Hey guys! I'm setting up a rig for my character for ue4. My character has hydraulic rams. I set up a look at constraint in max for the hydraulic ram, but when I import it to ue4 it doesn't seem to accept that. So can I set this up in ue4? If So how do I do that? Thanks!
Hi there, i recently got the Quixel Suite 2 (2.2.2) and iam totally addicted to it! It could be a little more performant but that's no big deal so far. Anyways ... I have some strange problems while exporting textures to UE4. In 3DO the texturing looks awesome. But when i import the model and textures to UE4 (created…
Heya ! I'm losing my mind over this asset I'm trying to render in UE. I tried doing it a few months ago, and gave up since nothing I tried fixed the issue. I even had another thread and people helped a great deal, some of the solutions made it a little better, but most of the artifacts are still there. I redid my texture…
Hello, I'm having trouble with UE4 and 3ds Max, I'm creating an animation which involves 2 assets - some boxes and a grabbing machine. I exported the boxes as fbx with animation and tangents and binormals checked and then imported it into UE4 using the skeleton system provided by my lecturers but for some reason one of the…
Hello! I'm looking for a person who can create a tutorial (or set of tutorials) for personal use. In which you can explain: Modo 801 and EU4. Video is prefered but a good compiled pdf also welcome. You can PM me here or send an email to: kilaxpo@gmail.com
Hello, Need help troubleshooting metal material issue in UE4. Material does not look the same in UE4 as it does in Substance. Please take a look at the screenshots. The first two are from substance with the desired look and the rest are from UE4 where it is black and normal detail can only be seen from the side. I'd…
so i got few question regarding UE4 material editor. i testing the materials for a gun in ue4 i did the textures in quixel and exported to ue4 but they dont look good so i check other weapons example in the shooter demo and i see that the weapons use multiple materials and texture do i have to do the same in the model im…
Hello guys, There is a huge issue I have with the Bad Hands deformation in UE4, can't handle it anymore by my self... after hard working for days, still got no solution and asking for help. This is a FPS game I'm working on. Here is the GIF file of the issue: https://gyazo.com/6896ff3d77cb27b263c2bb9dc803a507 Just to point…
i have a SCAR-L model which i've learnt to make from Digital Tutors,and i can successfully import it into UE4,but i want to do more with it,but i don't know how. basically i want to 1.Model a gun and texture it in Blender. 2.Make shooting animations for it and make reloading animations for it.(i dont know how or where to…
Looks fine in Maya and FBXReview. but prop joint jitters in UE4. this is going from Maya 2015/2014 to UE4 4.11 https://www.youtube.com/watch?v=VNvM7bGHiYE things I have tried so far, both in Maya 2015 and 2014 Baking the skeleton every frame on export. Quaternion and Euler rotation settings in FBX Export Cleaning up…