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[ISSUE] UE4 Animation Retargeting - Bad hands deformation

Brudaman
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Brudaman null
Hello guys, 

There is a huge issue I have with the Bad Hands deformation in UE4, can't handle it anymore by my self... after hard working for days, still got no solution and asking for help. This is a FPS game I'm working on. 

Here is the GIF file of the issue:  https://gyazo.com/6896ff3d77cb27b263c2bb9dc803a507

Just to point out that I'm not advanced UE4 user, but I made sure to follow pipeline for the under while I was creating the rig. The hierarchy is 100% identical and weights are well assigned. In the Engine, when I retarget the animation on my rig, it really creates this awful looking deformation around the wrist. 

Tutorials I used for retargeting the animation are:  
https://www.youtube.com/watch?v=JkcJ5bjGPsg
https://www.youtube.com/watch?v=xy9aLbZLdeA

At first place I was missing roll joints but after taking a look at UE4's standard character "UE4_Mannequin" and checking it's hierarchy setup for the roll joint, I re-created the same setup on mine rig and adjusted the weights but still the results are the same. 

My main point is to create a skeletal setup for my character, connect with the UE4 standard Mannequin skeleton and be able to Retarget Animations from let's say a Starter pack.

Looking forward to see your experiences guys and thanks in advance for your time and patience!

Bru
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