Looks fine in Maya and FBXReview. but prop joint jitters in UE4.
this is going from Maya 2015/2014 to UE4 4.11
https://www.youtube.com/watch?v=VNvM7bGHiYE things I have tried so far, both in Maya 2015 and 2014
Baking the skeleton every frame on export.
Quaternion and Euler rotation settings in FBX Export
Cleaning up gimbals in baked curves in Maya
Putting prop in root instead of right hand
import with these settings in UE4
2-uncheck Use Default Sample Rate
3-Check import Custom Attributes
4-check Preserve Local transforms
at my wits end here. Any ideas?
Replies
Baked the jittery prop joint at 300fps, filtered out the gimbals and manually clean up what's left, then export/import to UE4 as usual.