so i got few question regarding UE4 material editor. i testing the materials for a gun in ue4 i did the textures in quixel and exported to ue4 but they dont look good so i check other weapons example in the shooter demo and i see that the weapons use multiple materials and texture do i have to do the same in the model im testing do i need different uv and materials to look good?
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You are using the metalness settings for DDO, correct?
Also some images would help, you shouldn't have to do anything fancy with the material editor to get a prop looking good.
The UE4 Material setup is pretty standard and nothing is wrong that I can see; I would suggest putting the Metallic Map, Roughness Map, and AO Map on the same texture to save on some texture memory.