Hello Polycount. I'm working on a fighting game in UE4 called Origin of Storms. We showed the game last year at PlayNYC with asset packs bought on the marketplace. It still went pretty positively given that fact. We're targeting OrlandoIX in 2020 and we want to have 4 characters animated and finalized for this deadline. As…
Hi! So I want to find the best possible setup for the following textures: * Albedo RGB * Opacity * Normal RG * Height * Emission RGB * Ambient Occlusion * Metallic * Roughness I've prepared the initial layout, which is the best I can think of by myself, but I'd be happy to hear your suggestions on that. And I don't care if…
Hello polycount! New to the forum, so forgive me if I commit any sins here. For the past week and change, I've been plugging away at a level layout using the Deep Elder Caves asset pack from the UE4 marketplace ( it's quite good, you should check it out ). I've been taking screenshots as I go and saving them locally, but I…
Hi Everyone, Started a new environment recently and wanted to share my progress for it. Basically I'm doing an environment based off of the new God of War (2018) specifically the Council of the Valkyrie area in the game. Iv'e decided Im going to change the environment a bit from what i originally planned on doing but…
Hey guys recently got ZBrush updated to 2019 and found out that it has a universal camera with focal length and everything…. Now this is in regards to sculpting something like a character…. - My question is what do you guys set your Focal length to and why?…
Updated: Sun. May 19, 2019: Almost done now, going to give the character model a base to stand on and make minor adjustments to achieve a closer likeness if I can. :) Update (Tue. May 7, 2019): New 2nd version with a serious action pose! :) Sketchfab:https://skfb.ly/6KqIJ Here's what I have been working on the side for a…
We are currently looking for a texture artist to create high quality hand painted textures for our upcoming 3rd person mobile title. We already have some of the pre-existing models, and only require texturing. We are looking for 2-6 different texture variations on each model. The Work will consist of: * Creating over 50…
Hi guys, while I am working on my main environment project, I thought to share my completed prop that I have done a few months ago, the Hylian Shield: The shield was mainly inspired by the design of the shield found in Twilight Princess, a design that I believed I can interpret into a photorealistic style. Full Render of…
Beauty Shot Beauty Shot Beauty ShotBeauty Shot Substance Painter texture completionSubstance Painter Wireframe Maya 2018 Final Model Complete Model Wireframe UV Map checker I'm a huge Apex fan and the passion for the game has brought me so much having the chance to model and texture some of the most iconic game assets has…