Hey guys recently got ZBrush updated to 2019 and found out that it has a universal camera with focal length and everything….
Now this is in regards to sculpting something like a character….
- My question is what do you guys set your Focal length to and why?
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- Im interested in if people set the focal length to match the human eyes focal length of 50
- Or to 35 to match Mayas default persp cameras focal length
- Or if theres another value that somehow translates well across all 3D applications when creating something like a short film
- Im also wondering if there are any who currently work in the industry or know of those who do,
What do those in the indudtry or in a production studio for a short film set their focal lengths to when modeling their characters?
Is there a reason for setting it to that specific focal length?
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