So we got a bit ambitious and are a bit stuck now (3d artists, but not riggers per se...). Any ideas on how to recreate this kind of zipper-rig setup (Ideally in 3ds Max!) that later has to be exported/imported seamlessly into Unity? - https://www.youtube.com/watch?v=L8XmVA25uZo&ab_channel=EasyRigCGI…
Hey all, Finally finished the complete toolset! I have put it up on Gumroad so I can push out updates through their platform, which is neat. You can view the tool on gumroad HERE. GREG'S TOOLS v1.3.7 An aid for artists in 3dsMax by allowing the user to utilize the following functions: ☼ UE4 Scene Setup: Set's 3dsMax System…
Hi,I'm currently making an auto-retopo plugin for Maya and 3DSMax. I'm looking for few beta-testers. Let me know if you are interested ! I will need your email to create a license key for the test - so just send me a private message with your email.And let me know if you want to test for 3DSMax or Maya. -------- NB: The…
Hi, I'm relatively new to 3D modeling and starting to get into it. Now on our university we use Maya and I have started learning the basics with the program. Since I'm probably going to do an internship next year in that direction, I'm currently trying to evolve my skills in that program. Now i have the opportunity to get…
Hi I have read several of the polycount links to this argument , but I have not found one explaining exactly the tips and tricks to use when having a workflow in creation process of those assets in 3dsmax, I mean how to make so that each new item can snap exactly into position when in a game editor and how to measure and…
How can I see my polygons 2sided in 3dsmax? I'm using version 6. In the material editor, I've checked "2-sided", but nothing happens. Only can I see both sides when I render (force 2 sided) but never in the viewports. I've tried searching the forums and it doesn't work for some reason.
It would seem that Maya is superior when it comes to animation. I use 3Dsmax but I can not seem to find any proffesional tutorials for it. All I see in gnomon is maya, maya, maya and more maya animation tutorials. All I can see that 3Dsmax has is stuff like tutorialized which are beginner and not even related to games. I…
hi, do you know the script make our selected edges hard or soft or 50% in 3dsmax by setting hotkey?! i want texture my asset and use ctrl+s to make my selected edges soft or ctrl+h to make my edges hard and ... i search script spot and other but there is no script for that. plz help me tnx
In 3dsmax you can use Edit Tris, to manually adjust edges of the triangles withing polygons. Is there a way to automate (unify) the edge alignment/orientation? I have tried out Zbrush Align Edge. it helps somewhat but does not align all edges in one direction. Is there maybe a 3dsmax script, or a tool to align the edges…
Is there a way in 3DSMax to display all the axis in the scene, or on selected bones? I think I've seen this feature before (Maya/Blender?) which was good for being able to at a glance determine if all your axis were oriented correctly.