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3dsmax setup for tileable modular assets

polycounter lvl 14
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NAIMA polycounter lvl 14
Hi I have read several of the polycount links to this argument , but I have not found one explaining exactly the tips and tricks to use when having a workflow in creation process of those assets in 3dsmax, I mean how to make so that each new item can snap exactly into position when in a game editor and how to measure and setup the dimensions of snapping borders or the like in 3dsmax .

The only. i have found that makes reference is a 3dmotive tutorial. But it needs to be paid ... Anything else free or any tip for that only setup part?

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