Hi all, I'm using MAX. I have set up rig using bones. Is it possible to export them out as boxes? I have tried (display prop set to boxes and also edit mesh) export it out to zbrush but when importing obj it displays as bones. Does anybody if this is possible. Thanks
So I am new to rigging but it seems I am making a noob mistake. I am using maya HumanIK to get a biped rig and then After doing a smooth bind, using Paint Skin weights tool to manually skin. However, I was at finger bones and doing my thing, when I reliased that all the bones I skinned previously have gone back to the…
We are creating a game with customisable avatars, and monsters which share a common body but have different accessories. Each monster is made up of four separate meshes: Body - this is the main mesh that is shared through all the monsters, with only textures being swapped Accessories - a mask, a shoulder accessory and a…
I have a female charcater that can waer a hooded cloak.I will be using biped for her but wanted to get some help/advice on the best way to rig the cloak bearing in mind that i want to be able to add/remove it for various renders.
This is a paid contract position. We are looking to fill some upcoming character rigging and animation needs. The characters are stylized heroes requiring full action oriented animation sets. (idle, run, attack, special abilities, etc) -Maya deliverables required. -Unity 3D experience a bonus. (VFX authoring skills in…
Hey guys, I need some help rigging two ammo belts. One is fixed to an ammo box which is static and the other (ejector chute) connecting to a spent cartridge exhaust which swivels. I have created a spline connecting the gun and the exhaust, and used a Path Deform to add the ammo belt but it looks rather distorted. to make…
The Elder Scrolls IV: Oblivion was one of the games I was looking forward to getting on my X-box 360; I was wowed by the look of the game from the many screen shots I saw leading up to the games release. After reading the seemingly stellar reviews ( Were the reviewers high!) for both the X-box 360 version and the PC…
Hello every one my name is mihir shah & and I am looking for freelancing work in Environment Modeling, texture & rigging , for both games & moves. that a link http://www.miihirshah.com/home/ http://www.miihirshah.com/home/index.php?cID=82 my email in is miihirshah@gmail.com thanks a lot
Hi all I just got at a Horse rig in Cat first time in nearly 10 years I am working in Cat Have animated horses before in maya and in biped - Just want some pointers on how to organize my work and avoid mistakes First of all horse is facing My other animations always moved from left to right but that might be engine…
I've finished my rigging using bones for my char. then i just realised that there's something wrong with my poly model, so i go back to editable poly modifier & fix it. But, when i try to move my bones the obj won't follow, i check the envelope & vertex weight < all is corret. but still the obj not moving when i move the…