Hi all,
I'm using MAX. I have set up rig using bones. Is it possible to export them out as boxes? I have tried (display prop set to boxes and also edit mesh) export it out to zbrush but when importing obj it displays as bones. Does anybody if this is possible. Thanks
Replies
Thanks for the info. Firstly I haven't got skinmodifier assinged. I have just bones skeleton rig. My goal is to export them as boxes and not the bones. Secondly fbx and Goz both export out as bones as well. I was hoping that when displaying bones as boxes it would also export them out as boxes but it doesn't. The reason why I want to do this is because of the zbrushsummit trick some guy used to setup his rig for posing with the transpose. Perhaps there is some script?
http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-2AC1FCA3-04C2-418A-8AAC-4D7EAA173EDA
I think I need to re-think my workflow. looks to me I just need to use boxes from the start and make them bones. Instead of trying to convert my max bones into boxes. Thanks for help.