I've finished my rigging using bones for my char. then i just realised that there's something wrong with my poly model, so i go back to editable poly modifier & fix it.
But,
when i try to move my bones the obj won't follow, i check the envelope & vertex weight < all is corret. but still the obj not moving when i move the bone.
anybody can help me??? thx
Replies
(sorry for the bad English)
Also if you add or delete vert or polys you will can screw up the modifiers higher in the stack also. Each face, vert and edge are assigned numbers, the modifiers use those numbers to build their calculations off of. When you delete polys or add it will renumber everything and what the modifier thinks is vert 101 is really 98 now, so all the info gets jumbled up. Only one way to fix that, reskin it and this time be sure you don't need to change anything.
i'll try to finish my model 1st before i rig again