Hello Polycount! I am looking for some advice on facial rigging for games before I start a working on a rig for the BRINK heads I have been working on (Still W.I.P!) I am building these head with the same topology and am hoping to build a rig that can share the animation data between the heads.I am unsure about a few…
I want to improve at characters, but I realised my knowledge just isn't solid enough on the underlying anatomy. I thought what I'd do was study and try to create something similar to this model, by Ryan Kingslien. If I go from bone to muscle, checking each one as I go, surely I'll solidify my knowledge, and then be able to…
Hi guys, sharing my present project in hope of critique and feedback ! My objective here is to train with the modular and trim sheet workflows. I struggled at first with the composition of the scene to get where I'm at at present, but I feel I'm getting somewhere good. Still need to correct texel density on a couple of…
I wouldn't worry about owning your own domain it's not really a big deal - just don't use a flash based site that takes forever to load images your lowpoly versions like already mentioned look to have a lot of useless edge loops that could be done away with the formula 1 WIP head looks a tad on the big size compared to the…
Hi all, i'm neroangelo . it's been a while since I try to learn the 3D (since about 2 years),The schools are so expensive in France that I have to learn everything by myself, so I practice 3D , when i have holiday or when I have free time,so I published my work on some site before and i have a little blog on ModDB:…
Hey Polycount, I need your help! I have been playing a lot of Left for Dead recently and came up with an idea for a character I'd like to make, for my portfolio once I graduate. So would happen if a real zombie apocalypse actually happened? To survive you would have to nut up and shut up, especially if you're a girl...…
Hi everyone, I think I have made a high-poly, and tomorrow I will be doing a damage pass in zbrush, I am familiar with the interface but have not sculpted metal before so I would like to know how you approach this task. Thank you.
Helloo guys. Im trying to rig this thing i made in 3dsmax: its the fuel flex valve from a rocket engine. I have hidden the top and bottom metal flex tubes to make the problem parts(the 6 hinges+center joint) easier to see.Here is what i have so far: The valve is a part of a larger rig with a gimbal bearing in the center…
Another wip of my cyborg vampire Anastasia. The hair is looking cool, I still have to work the braids especially the hanging parts and the length. Still working the inside of her mouth (lol) I want to add some LED's in her mouth I have a cool idea for that. I have some big plans for this character, Ive been wanting to…
I am creating a stegosaurus in 3ds Max to be later rigged and imported into UDK. I used the following image as a reference and blocked out the shape before starting to create the base mesh. I hope to use the base mesh for a high poly sculpt in Zbrush and project this on to a retopologised low poly game mesh. Reference…