I want to improve at characters, but I realised my knowledge just isn't solid enough on the underlying anatomy. I thought what I'd do was study and try to create something similar to this model, by Ryan Kingslien.
If I go from bone to muscle, checking each one as I go, surely I'll solidify my knowledge, and then be able to make higher quality, more accurate models with fewer mistakes.
I don't think I need to go too overboard with it, though, I hope? I didn't sculpt or model each rib; just knowing where they are should be enough, I assume, though I'll remodel it if I decide that level of detail is needed. I'm trying to focus on the parts I know I'm weak at, or that will be exposed as a bony landmark, or have a big visible impact on a full body, such as the scapula and clavicle.
This is what I have so far.
The head doesn't seem proportionate. I aimed for just a rough head shape, but I don't think I scaled the torso right compared to it. Should fix that.
I'm not really sure about the rib cage; I've had difficulty getting the proportions right. I'm aiming for a female model here. I understand the angle is different from male to female; are there any other traits that are significantly different I'm overlooking? It feels off...
I have to add the clavicle, and then the legs. I might leave the hands and feet be and learn those separately. They're very particular and tricky.
Replies
It also seems that while you're doing the right thing you're pushing yourself too hard and don't have a fun time. It's a sure way to get an artist block.
Try to make something small for fun.
PS I want also to add from my personal experience. When I started to learn anatomy these muscle models seemed overwhelming and confusing. But the more I was practicing, the easier they seemed. So again you don't need to torture yourself trying to recreate a human body 1 to 1 to get progress. It's better to finish something visually impressive as a validation of your skills. I'm struggling with it myself. lol
Since it seems your goal for this project is to learn in a more academic approach, have you made sure you're looking at real world skeletal references as you sculpt this? This will be crucial, as you're going to want everything to be in the right place since you will be building muscles on top of everything.
An example would be the 7th cervical vertebra. It's one the more prominent landmarks of the neck and it sits above the shoulders (and not connected to any bones of the rib cage). You have yours all the way down well below the shoulders.
Since it can be hard to know whats real-world and whats a model for images you find online, I would recommend the book "Artistic Anatomy" by Paul Richer. I lost mine, but iirc it has a bunch of diagrams for origin and insertion points for most (if not all) of the major muscles (even some of the superficial ones), and even diagrams for supination and pronation.
Again, it's very academic, but it may be a good resource for you.
Good luck!
Yes, it's one of the books I reference from.
What do you say?
Well, it's not as if this is ever going to be my go-to method of sculpting. It's just an exercise for the sake of learning.
It takes a lot of dedication to do this approach certainly and its very commendable!
One program that I would recommend is Anatronica which would help you isolate muscle groups in real time.