Summary • Title - The Final Stand • Platform - PC, Mac, Linux • Genre - Adventure, RPG, and Survival • Engine - Unity • Compensation - Post Launch Compensation, opportunity for full-time after launch which is supposed to be either this month or next month. The Game The Final Stand is a relentless multiplayer experience in…
Summary: A MMO project is looking for additional Modelers and Artists (unpaid) to help bring the world to life. ScreenShot Link: http://67.175.124.158:8080/pdd/ <u>Note:</u> I posted two versions of each screenshot, a jpeg and bmp. Check out the antechamber.jpg first, if you like what you see, check out the bmp versions…
as far as i know gnomon has switched to a subscription model like most online infoproduct websites. smart move on their part, their dvds were being torrented like crazy. For the wealth of information availiable from industry vets, i wouldnt consider their price expensive at all, as long as you actually apply the knowledge…
Pretty solid entry portfolio for sure. Though, when you say lighting, I expected examples of interior and exterior lit scenes, what you have is more so just some really nice landscape work with solid post processing within engine while being lit primarily by the sun or the major outdoor light. There is nothing wrong with…
Introduction: I apologize in advance, I know it's A LOT, but bare with me :) You can skip to important parts if needed. Hello, my name is Jack. I represent SymmetryGames as the lead 3D artist and Director of Prevail, our latest game concept. The essential reason I am posting this thread is because our team has…
Team name: Distant Souls Team. (Not registered) Project name: Distant Souls: Act I Brief description: We're developing a third-person, action-adventure game with gameplay mechanics and style which could be best described as in the middle between Assassin's Creed and Kingdom Hearts; playing in up to 3-member teams. The…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
Hi there! My name is Adolf Navarro and I want to share this project with you. I used iClone6 Pro and Sony Vegas Pro 12 in order to make the animations and the Video editing, but eventually I also used Photoshop Elements, Substance Player, 3DStudio Max 2011 and iClone 3DXchange 5.5 Pipeline in order to prepare some of the…
Confusing vague question :D , Umm You asking how you become a Designer and than went on about Designing Games ( i hope I get this correct) . 1. Designer Designer one who design anything everything are your Industrial Designers for this one you need solid perspective drawing skills plus keep knowing about the new…
I guess it is down to how big of a prodction you are working on. I've worked on 40-60 hours games with huge and varying worlds. One particular one had different races spanning across the galaxy, and due to the fact that the engine could only have 1 unique name per asset in the entire game, you had to have perticular…