Hello guys, wanted to share this character I made for a game called Realms of Conquest around 3 years ago. Original game character had only around 3k polygons and one 2k spec/gloss texture that was polypainted in zbrush and later tweaked in photoshop and I wanted to reuse the sculpt I did back then and try to create a…
tbh, depending on what you're going for and what you're using it for, that poly density seems fine. Characters such as Lightning from FF13 have a massive difference of poly density when comparing the face to the body simple because of the close-up cutscenes. If you intend to make some animations and/or close ups of the…
Hey, my name's Musa and I'm a real-time character artist looking to freelance. I've got 2+ years of experience creating real-time characters, I mostly do realistic but also dabble in stylized character art so drop me an email. Email: musaprim@msn.com Portfolio: www.artstation.com/binboga Example work: Stylized work:
For my capstone project for school, I made these game characters for a game I'm developing. I'm looking for feedback because I want to refine my project over the summer, so let me know if you see issues with the modelling, texturing, rigging, or anything. Gulthorn (The main character) Greyzard (One of the enemy characters)…
Hey all, I would really appreciate some help on a nasty issue I have with a character model at the moment. It's driving me absolutely crazy and it's important I get it figured out quickly. Basically, whats happened in this: the character is an edited version of a previous character I've modeled in 3ds max. I unwrapped and…
Hey Polycounters. I've been working on this character for the past few weeks for the Stylized Character Class by Hannah Kang. My goal was to create a character in the Overwatch style, someone who could fit in their world. Her codename is Battery. She is a street vigilante, fightning the crime in her neighborhood that the…
Hi folks, I've been lurking a while and thought I would share my first PBR character from last year. I have held off from actually posting this work as my original aims were to focus on environments but I'd just like to actually share my first character because It's something I have been pursuing in my spare time. Created…
Hey everyone, Great to see that the challenge has started up again. I have being a lurker for awhile and thought i should start entering to the challenge. I have never done a challenge before so I don't know if I will get the character done in the time period. But if not I will continue on with it after the challenge. I…
Hi All, I'm looking for an experienced character artist for paid work to create a low-poly version of a character sculpted in ZBrush. Unfortunately the original artist is unavailable for the next 6 months but I need the character working in Unity fairly quickly. The low-poly character is intended for a video game prototype…
Hi all, I have an interview on Monday for a character modeling job on the DS, Can anyone offer me any advice on the do's and don'ts. I have previous experiance low poly modeling in the games industry but i am unaware of what techniques that are used and what is possible when creating characters on the DS. I really would…