Hi all,
I have an interview on Monday for a character modeling job on the DS, Can anyone offer me any advice on the do's and don'ts. I have previous experiance low poly modeling in the games industry but i am unaware of what techniques that are used and what is possible when creating characters on the DS.
I really would like this job and don't want to be looking all confussed at my interview, or back at the job center Tuesday. Any help would be great!!!
Any links to character models, wire frames or texture sheets are very welcome
Many Thanks :poly106:
Replies
I doubt you need to worry about talking techniques in an artist interview, unless you want to come off as a boring 3ds max nerd. If it does come up, draw similarities between the low poly art you've done and the low poly art you observe on the DS, and something comparable on the PSX. You'll show that you at least have the aptitude for it, which could be a lot more valuable to the interviewer imo.
Anywho, shouldn't be long before someone else pipes in with some actual DS art do's/don'ts.
something i haven't seen written on portfolio pieces yet is a total poly count, and a suggested rendering count. That might be an idea (do a few selections from the camera trick, and average them)