I'm having an issue in maya where my normal maps end up having seems in it where it looks like this: http://img.photobucket.com/albums/v63/Infernal_Lawyer/xnormal_example2.jpg Basically, I heard that maya has its uv channels as +x, +y, +z, and I'm supposed to flip them to be +x, -y, +z because that's the settings they're…