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Quixel 2.0 to Maya VRay

g70292
polycounter lvl 4
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g70292 polycounter lvl 4
Hi, I exported maps from Quixel to Maya VRay with VRay calibration in Quixel, but render result seems different from 3Do2.
Is there anyone know should I correct the textures' gamma with VRay node or anything should be adjust in Maya? Thanks!

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