We are planning to do a group project using both max and maya. most people in my class seem to prefer animating in maya, but most of our experience lies in max.
So I was wondering if there is a resizeable rig or some kind of mel script to create a rig based on a series of locators? Any help would be much appreciated
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You can, however, model in either program.
Yes, there are ways 'around' this. You can use motionbuilder, you can find a scale conversion that works, you can really learn fbx. But the better solution is simply to animate and rig in the same program.
http://www.highend3d.com/maya/downloads/mel_scripts/character/BipedFactory--FBIK-HumanIK--3683.html
btw, haven't used either. just went by their ratings. seems like what you are looking for though.