Hey all! This is a WIP character that I've been working on in my free time. He's a scrapper and a wanderer, picking up parts of things to equip himself with throughout his travels. Once I get this base idea done, I'd like to add more trinkets and things along his belt. This is being done in Maya, ZBrush, and Marvelous at…
Hey all, if there's any place that could help me with this issue I'm positive it's here. I always work with Max 7 and CS2 open at the same time so I can update my textures on the fly. The process for me is to work on a .PSD then save .tga. The material in Max is recognizing .tga's. Now, normally when I save the file it…
EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
[Final Update: 1/30/2013] [vv]58231570[/vv] Update--9-13-2012 (Night): Update--9-13-2012 (Re-block V1): Going back to blocking it out to fix some of the proportion issues. Boxes/Cylinders/Spheres. Images first, text after. Working on a gear from one of my favorite games, Xenogears ('98, Squaresoft), Weltall. I'm making…
Hey guys. I decided to work on this cool tractor converted to be a screw-driven snowmobile. Crits always appreciated. Reference - For more just google "Fordson Snow Devil" Update: Still very much WIP, but I've been having fun with the texturing and doing a little warhammer-esque stand for it! Update: I adjusted the…
Hey everyone, Things have been pretty crazy busy so far this year. I just started working at Liquid Development, so it's been a big adjustment, but I'm looking to make some time for personal projects, to start off my 2010 folio. I will keep a WIP update of all my projects in this thread so you guys can check it out. I also…
I've been checking all over and looking at tutorials as well for some solution, but haven't found one that works. The Basics: -using 2011 Max, and I've updated the .FBX plugin from Autodesk's site -using march 2012 build of UDK -the static mesh is a simple theatre prop flat of a sand dune, named SM_dune -the collision is a…
Hi everyone. I'm having a problem with the decal machine pipeline. I've got a small project, and my plan is to create an industrial kit for my environment using a single trim sheet for the entire asset or even the entire project. At the stage of a proof of concept, I started to face some problems: 1. Can I create and use…
More updates! The deadline for my graded portion of this assignment has passed so now I have extra time to devote to finishing this environment to my satisfaction without being rushed. After getting some awesome advice from a mentor, I've jumped back on to this project full force. Here are some updated shots of the rooms…