I've been checking all over and looking at tutorials as well for some solution, but haven't found one that works.
The Basics:
-using 2011 Max, and I've updated the .FBX plugin from
Autodesk's site
-using march 2012 build of UDK
-the static mesh is a simple theatre prop flat of a sand dune, named SM_dune
-the collision is a clone, named UCX_dune
Originally, the .fbx wouldn't even import, and I found I needed to update the plugin. Then imports would separate the UCX and the SM and both would be treated as meshes. Now the .fbx imports, it is one mesh with the materials working, but no collision at all.
The current Error is
An out of date FBX has been detected.
Importing different versions of FBX files than the SDK version can cause undesirable results.
File Version: 7.3.0
SDK Version: 7.2.0
Any suggestions or information anyone can point me to on settings or updates to getting the collision and the mesh working properly?
Replies
So what's the collision mesh look like, did you make sure it's completely closed? Add an STL check make sure you didn't miss an un-welded verts.
The UCX is a clone of the static mesh, to preserve the curvature and allow a player to jump parts of it as they run. As it's a convex shape, I hadn't expected a problem.
The STL check shows no errors, so that's one thing down. Thanks for that option to try, though.
The best way is to just copy and paste it fully to avoid any issues.