Hey all, if there's any place that could help me with this issue I'm positive it's here.
I always work with Max 7 and CS2 open at the same time so I can update my textures on the fly. The process for me is to work on a .PSD then save .tga. The material in Max is recognizing .tga's. Now, normally when I save the file it automatically updates the texture in max. However, after doing this for an hour or so Max will decide to no longer update the texture. I have to save my work and reboot the application.
The texture I'm working on is 2048x204, my machine has 2gb's of RAM and is a brand new, high-end, machine.
Any thoughts or suggestions on this?
Replies
What I'm wondering is, why don't you just use the PSD you're working with? Max reads them fine - no need to use a TGA, surely?
Or are you working with some sort of non-standard shader material?
:S
<font class="small">Code:</font><hr /><pre> Bitmaptexture fileName:"C:\Documents and Settings\arshlevon\Desktop\SP_1.jpg".bitmaptex.Reload()</pre><hr />
this reloads my texture and views it in its current state in max. all you have to do is change the path from what i have to what you need. just copy it and paste it in max script window then select the code and drag it and drop it on a toolbar someplace. i usually drop it up by my render teapots. you can even go further and make it a full on macro script and assign it to a shortcut key in max and just change the file path. you can also copy the script several times like 3 or 4 and replace the mulitple paths with that of several textures if the model you are working on contains more than one texture, and when the script is executed they will all update at once.
hope this helps.