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DreamMatterLabs - Looking for an Environmental/Level Artist + Lighting (Unreal)

EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you.

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Hi All! I am new to the Polycount forum. As an interactive audio designer, I feel like a distant cousin coming here. =)

We are looking for an Environmental / Level Artist who can work in Unreal and help with Lighting.

About The Project
This is an unpaid gig. The project originated from a '2023 LSD Dream Simulator' Game Jam and has since grown into a larger, more serious project. It’s a collaborative and non-commercial endeavor planned for release on Steam with no intention of monetization at this stage.

The project is unpaid and driven by the team's motivation to gain those initial "Shipped Title" credits that are seemingly required to land entry-level gigs. Honestly, we're getting the experience, and while it is work, the vibe is pretty great. 

The broad team has been working together for 6 months (~10 months, including the Jam time for some of us), and we recently agreed to a final development timeline to wrap up the project. There are 9 of us devs working on it: Programming, Design, Narrative, Audio, a concept artist and both an organic and hard surfaces 3D modeler.

What we are looking for
Our programmer has developed some sweet PCG tools to help us populate and build the game world, but we need some help adding environmental details to our scenes.

  • Environmental Artist + lighting. We are looking for someone comfortable working in Unreal to help us landscape, build or modify walls or textures, modify models in the engine, create new models when needed, possibly help with set dressing or kitbashing, and, ideally, also help us with lighting.
  • We are trying to keep the team small, but we are open to bringing on a lighting specialist, for the right person.

How to apply
If you're interested, I would prefer you to send me a message on Discord (ambientartstyles) because this is where the team coordinates. But you can also message me here! Happy to share more details in a private message as well. Please send your portfolio and a brief introduction about your experience and interest.

The Game
The protagonist is exploring dreams for a mysterious organization. We are building out three levels and just wrapping up level 1. Our narrative centers around mental health, and the game is built around exploration, our narrative, and some platforming and collecting.

I am attaching a collage of screenshots of the game and a few bits of concept art to this post.

Our team website can be found here https://dreammatterlabs.com. Now that we've reached our recent 6 month benchmark, we are updating our website copy and web presence. We brought on a marketing specialist to help with this.

For something playable, this is our original Jam Submission. It's a messy Jam project, though it has good bones and a vibe that we've kept intact. https://itch.io/jam/lsdjam-2023/rate/2544175. We have recent builds, but we're keeping those internal for now.

About Me and additional details:
I’m the Project Director and managing Interactive Audio Design. My background is in research science and nonprofit management, and I've been transitioning into game audio and production over the last couple of years and slowly but surely gaining traction. Balancing non-game work, personal life, and this project can be challenging, and I want to be upfront that we are looking for someone who can consistently dedicate at least 4 hours on average a week to the project.. That said, it’s less about strict hours and more about the quality of what gets accomplished. Game dev is messy, but this is not a project where we will ever crunch. That is not what this project is about. We're here to do some cool things, not go crazy, and create something that reflects the depth of our ability.

As described above, we're all in the same boat, though our dev team is spread across the USA and Europe. Our active hours are flexible, and these positions are open to anyone inside or outside of those regions.





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