Hi all, I'm wondering why I can't export a texture like (T_RockMesa_06_D') from UDK? Sometimes it works, you can pick a texture and export it. The texture is fully loaded. Does anybody why this happening? decor
I just modeled and textured a roof that needs to be made deeper. If I scale the object in one axis the texture starts stretching. Is there a way around this? To have the texture automatically start tiling instead of stretching with my edits? Thanks.
Sup all!In Blender 2.60 i made the model.My model consist of some parts.Some of them i want to make JUST textured and some i want to make JUST shiny.i combine parts which i want to texture and combine parts which i need tmake shine, so when i make the texture and make shining effect i combined all parts.I go to…
i have my landscape currently maxed out with textures. I have about 11 textures (albedo, normal, roughness) total between 4 different materials. I have a pretty large map I’m working with, and trying to figure out how to get more textures on the landscape. Do I need to create another landscape and somehow blend it in with…
Hi! I'm trying to create models with "pixel art textures" but I am stuck on getting the pixels on the mesh to stay square. The below model is only a test! I have tried relaxing my textures to get all square checker maps but this doesn't help with the pixels. I have tried making the UV layout itself square but that really…
in this image i make two exemples 1 and 2 and i use two method to texture it wish method is the correct ? the tiling texture is the method of making the textue ? or just the texture have to be repeatedly laid out on a mesh without visible seams like you say and without care about the method of texturing ? :( please help
Survivor Zero is a game that got a bit of attention on reddit back when it was first announced as being "the game everyone wanted" - a zombie survival sandbox with emphasis on cunning over killing; you have to think about what you do in order to survive a zombie apocalypse. The style of the game is realistic, and set in…
Hey guys, I'm learning the new PBR texturing process and am getting to know and create the new maps. I've looked over a lot of forums and helpful advice from sites, some good reads I found on PBR are https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html…
Hi , thanks for advices :-) Here a update of my texture. I changed the "darker stone" . I forgot to say that this texture is a horizontal tiling texture. @Sordid23 : Probably yes , I put my next texture here. And yes I make a scene.
So how do I attach all my textures to my asset in ue4? ive tried looking on youtube and only see videos for applying 1 texture sheet to a single asset. So I get to the point where I import the mesh combined (into ue4), import my textures from substance painter, create a material and thats where im stuck. how do I get the…