Hi!
I'm trying to create models with "pixel art textures" but I am stuck on getting the pixels on the mesh to stay square.
The below model is only a test!
I have tried relaxing my textures to get all square checker maps but this doesn't help with the pixels.
I have tried making the UV layout itself square but that
really didn't help
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And that's pretty much where my ideas stop... Anyone with experience with this able to help me out?
Thanks in advance!
Model (with problem area):

UV layout:

Texture map:

Replies
I have noticed that as long as I have a texture I can adjust the UV manually to get better results but that's an enormous amount of work...
Thank you again for your help!