Hi!
I'm trying to create models with "pixel art textures" but I am stuck on getting the pixels on the mesh to stay square.
The below model is only a test!
I have tried relaxing my textures to get all square checker maps but this doesn't help with the pixels.
I have tried making the UV layout itself square but that
really didn't help
And that's pretty much where my ideas stop... Anyone with experience with this able to help me out?
Thanks in advance!
Model (with problem area):
UV layout:
Texture map:
Replies
I have noticed that as long as I have a texture I can adjust the UV manually to get better results but that's an enormous amount of work...
Thank you again for your help!