Hey everyone, so here's the concept I'm creating an environment from for one of my portfolio pieces (Artist is Joachim Barrum): And here is my current progress Being a noob at lighting & post-processing in UDK (or in general for that matter), I could really use some guidance /particularly/ in regards to how I should go…
Hello A while back, I created this Encanto fan art—Mirabel’s room in Blender—and I was really proud of it at the time. But after revisiting it a few months later, I’m not as satisfied with it anymore. I’d love some fresh eyes and constructive feedback to understand what I could improve. Could you share your thoughts and…
Hello! I am working on a helmet for Warframe, and everything has been going pretty good considering I'm a bit of a novice; But I want to improve my topology and I also need to end up with half as many polygons as I have currently. The Quad Draw tool in Maya is really great, but I can't seem to use it with symmetry (So I'd…
Hello Maya Friends! After a few years of working at various AAA companies, I have built up quite an archive of Maya Animation, Rigging and Modelling tools that have helped myself and my teams tremendously in our day-to-day work. I have decided to give this archive away For Free! After I realized I would have loved to have…
Hello everyone, as you can see I'm new to this forum. I'm also pretty new at modelling. I'm currently learning about UVW Unwrapping more advanced things and I'm having some trouble. I'm following this tutorial: http://waylon-art.com/uvw_tutorial/uvwtut_07.html . I basically added a UVW Unwrap modifier and made some…
Hello there! You may call me Prisca. I am looking for someone to help with a project. I'm wanting to make an articulated Dark Samus figure using printed 3D models and extra figma joints, and I need some help with the modelling part of things, as I have no skills in this field. I'm going to split the things I want to do…
Hello again, I'm finally done with modelling and texturing for this character. Rigging is sorta done too (I hope). I'm definitely not proficient at it, my rig doesn't even have a "center" ? Basically it would be sort of hard to animate with... which is the point. anyhow here's pictures, they're pretty self-explanatory:…
Hello polycount, I have recently been learning zbrush and ive hit a little bit of a problem. I have gotten The initial sculpt to a point where i would like to zremesh for the lowpoly, and then do finer details from there but when i do the Density distribution really isnt doing me any favors. The Head and hands are where i…
Hello all, I'm starting my journey into shader programming and In many respects I just don't quite know where to begin. I've opened up some HLSL shader files and messed around (with some success) but I feel like I'm blindly poking around in the dark. Does anyone have some good resources for learning HLSL and or GLSL? I've…
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