Home Technical Talk

Help with rigging model_Stretching when rotating linked elements.

node
Offline / Send Message
Seth389 node
Hello again, I'm finally done with modelling and texturing for this character.
Rigging is sorta done too (I hope). I'm definitely not proficient at it, my rig doesn't even have a "center" ? Basically it would be sort of hard to animate with... which is the point.

anyhow here's pictures, they're pretty self-explanatory:

Character Model:


Character Rig:


I took the whole model with the bones and "grouped" them together, then I linked them to the first green circle.
I did this to be able to rotate the model easier during animation as a sort of "central" rotation point. So far so good... 


This is what happens when I take that first green circle and link it to the bottom green circle.
The bottom green circle I would use as a sort of "anchor" for the character to measure movement and move it at "ground" level. It seems to stretch the whole model when I rotate the first green circle.


I'm probably approaching this wrong, what do you guys suggest?

The rig itself seems fine without trying to group everything up so I don't think it has to do with the bones:

Sign In or Register to comment.