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Zbrush ZRemesher Density issue, please Help!

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Lexinator117 polycounter lvl 4
Hello polycount, I have recently been learning zbrush and ive hit a little bit of a problem. I have gotten The initial sculpt to a point where i would like to zremesh for the lowpoly, and then do finer details from there but when i do the Density distribution really isnt doing me any favors. The Head and hands are where i need the most detail, and I have played with all sorts of zremesh curves and adaptivity and curve strength settings to no avail. The hands Have a TON of detail, way more than the body, but the head Its virtually the same as the body, and it is really messing with the face that i have going right now. See images.

So, in conclusion what i am looking for, in this expansive program, is some way to designate an area for more or less mesh density than the surrounding areas, Zremesh or otherwise. If anyone point me in the right direction it would be fantastic.

For now I think i am just gonna run this over to 3dsMax and do some facial reconstruction, but Im really trying to pair down the modeling workflow all to one program if i can.

Thank you!

Replies

  • Dumbanana
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    Dumbanana polycounter lvl 11
    Under ZRemesher options you want to look into the option "Use Polypaint"  Basically, you choose between blue and red colors that you then paint on your model in areas that you would want more topology, like face/ hands.  If I remember right, red is like 2-4x more polys in that area while blue is 2-4x less polys in that area.

    I think Michael Pavlovich might have some more indepth videos, but I can't quite find the one I'm vaguely remembering: https://www.youtube.com/user/Pavlovich2005/videos

    Hope that helps.
  • Lexinator117
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    Lexinator117 polycounter lvl 4
    Well, I haven't tried it yet, but i just wanted applaud you on your RECORD response time. I was hoping for one by tomorrow at best. That sounds about like what i expected it work like. Im gonna take a look at that later tonight!  I'll comment again on how it goes. THANK YOU!
  • Neox
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    Neox godlike master sticky
    if you want a clean lowpoly and co trol over the outcome, dont use zremesher.
    while it has gotten better it is still far from production quality. If you just want a sculptable basemesh, sure go ahead. but even than you could profit from cleanly made, simple topology.
  • Lexinator117
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    Lexinator117 polycounter lvl 4
    Thank you, Both of you. I Ended up doing a combination anyway. Zremesher, including polypaint, It helped tone down the hands, but the face still needed help so i took the whole thing back into 3ds max, touched up bits and pieces, mostly redid the head for topology's sake, and now its ready to go for a full sculpt.
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