Hello polycount, I have recently been learning zbrush and ive hit a little bit of a problem. I have gotten The initial sculpt to a point where i would like to zremesh for the lowpoly, and then do finer details from there but when i do the Density distribution really isnt doing me any favors. The Head and hands are where i need the most detail, and I have played with all sorts of zremesh curves and adaptivity and curve strength settings to no avail. The hands Have a TON of detail, way more than the body, but the head Its virtually the same as the body, and it is really messing with the face that i have going right now. See images.
So, in conclusion what i am looking for, in this expansive program, is some way to designate an area for more or less mesh density than the surrounding areas, Zremesh or otherwise. If anyone point me in the right direction it would be fantastic.
For now I think i am just gonna run this over to 3dsMax and do some facial reconstruction, but Im really trying to pair down the modeling workflow all to one program if i can.
Thank you!
Replies
I think Michael Pavlovich might have some more indepth videos, but I can't quite find the one I'm vaguely remembering: https://www.youtube.com/user/Pavlovich2005/videos
Hope that helps.
while it has gotten better it is still far from production quality. If you just want a sculptable basemesh, sure go ahead. but even than you could profit from cleanly made, simple topology.