[PAID Freelance]I'm looking for a freelance character animator to rig and animate a full 3D character for unity and UE asset stores. I'm looking for a Rig, and 3-10 animations. Responsibilities:exp in facial rigging- eyes- open mouthexp in making rigs compatible with unity/ue4exp with animation state machine systems. eg:…
Hey everybody. I' m trying to rig my first character. This is what he looks like: http://imgur.com/6xqpAJj I've been looking at youtube and the rigs there seem to be too complex for a character this simple. Does anyone have a good free tutorial on rigging for a simple character?
so i struggled for a few days to make this work, but came up with a novel solution if your 2 rigs match quite well, then it s just a case of making sure that the rotations match reasonably well. BUT the problem comes when the 2 rigs are pretty different. maybe the forearm is much longer or shorter for example. maybe you…
Hi, I'm currently creating a show reel with some rigs I have created. The purpose of the show reel is to show it to potential employers when I'm applying to a job as a rigger/technical animator. But problem is that I have a number of rigs that are created with an auto-rigging tool. Should I still add these rigs to the show…
Hello All, I've been studying up on Unreal for the past several weeks, and now I want to animate a rig in Maya and bring it into Unreal. The problem I'm having is all the rigs I'm finding that will import properly into Unreal have bones/joints, but no rig controls, which makes animating them a chore and a half. The rigs…
hi, i want some advice about character rigging for everyday use, i use 3dmax, but nowaday game use maya for its rigging and animate use should i use 3dmax for rigging and animate, or should i use maya for rigging and animate what the pro and the con of each software im using unreal engine for the engine and im using some…
I sculpted a mesh in zbrush 4r2 with Dynamesh decimated it down to 20k polys and am trying to rig it using Zspheres. I've created my skeletal rig and Binded it to my mesh. When I bind my rig to my geo it seems to lose a lot of the mesh's details.
Hello ! This is my first time posting so forgive me if I'm not posting in the right place. I've been modelling this little octopus for some time, this is my first rigging a character, I plan on making a mobile game. I want to be able to export the mesh and armature to Unity. I made an IK rig following this tutorial. I…