Here is a bust of an old sailor. It just started out with me having some fun during the live hangout CrunchCast, and turned into a little project that I really enjoyed making. Hope you guys like looking at it as much as I liked sculpting it. And as always C&C is always welcome.
Hey all, Here is some old stuff I did for the World Series of Poker game I worked on. I wanted to get this stuff up here so I could start participating in these forums more! I will be posting new stuff soon but I'm locked down by my employer for a little while longer. =) Enjoy and even though the game is out, I always like…
The earlier post which I had was in gray render due to which I could not get your valuable suggestions. Now I had posted my new occlusion render images it help my friends to give me suggestion...... old link(http://www.polycount.com/forum/showthread.php?t=73822)
Hey guys, my friend (and his best bud bud) have started a new website! Oh and they got a new podcast too, I know how polycount loves it's podcasts! http://crankyoldgamers.net/ They also have a facebook fan page: http://www.facebook.com/pages/Cranky-Old-Gamers/231334350252471
Old Attic (UE4) - January 2020 I tried to create a new 3d environment in Unreal Engine from an unknown concept art with little edits , what you think about it ? 😉🎮 Here you can review the video too : https://www.artstation.com/artwork/ybYgYJ
Hey guys, having a bit of a personal crisis over the last few days and I'm keen to get some feedback from those in the industry and with personal experience. Bit of a wall of text here but I'd appreciate it if you could at least skim through it all. I'm 27 in a few weeks, and have spent the last couple of years…
This is a model of an old revolver that I'm making for a stylized western game. It was modeled in Blender, and some of the high poly details (The design on the body, mainly) were done in Sculptris. 1068 tris. I'd definitely appreciate any critique, as I have another four weapon models to make for the game.
Been working on an old telephone 2048 maps about 3000 tris This is how far its donw. Normal bake and low poly done. The normal map isnt edited. Gonna clean it up abit due to some errors. also plan on making a floor and wall with some surrounding small props. Current mesh low poly Current normal map