The earlier post which I had was in gray render due to which I could not get your valuable suggestions. Now I had posted my new occlusion render images it help my friends to give me suggestion...... old link(http://www.polycount.com/forum/showthread.php?t=73822)
wow looks pretty cool, you should add some warning lights to the walls you know the ones that flash when you hit the fire alarm or something like that, just to add some more detail to it
It's a lot of boxes and cylinders, but it looks like like a scene. By that I mean, literally all the pipes are unmodified cylinders, no transition pieces with walls (just stuck in there). The rails are boxes with no floor transition.attachment. All the i-beams are boxes, couldn't be bothered to hit extrude? Point is, get some references and take the time to model accurately. You'll get a lot more interesting shapes, and won't have to make the scene so busy to be interesting.
Beware of 8 sided cylinders up close. These break the illusion because all of your polygon edges scream "look at me!" to the viewer.
Secondly, these types of environments are known for their strong, weathered texturing. So unless you're going to model some unique centerpieces or much of anything beyond the primitives, you'd best get to textures.
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looks awesome as is tho
Beware of 8 sided cylinders up close. These break the illusion because all of your polygon edges scream "look at me!" to the viewer.
Secondly, these types of environments are known for their strong, weathered texturing. So unless you're going to model some unique centerpieces or much of anything beyond the primitives, you'd best get to textures.