https://area.autodesk.com/tutorials/writing-and-reading-3ds-max-scene-sidecar-data-in-python/?fbclid=IwAR0LdFBKdCkdy-CnznK8_W2nvmVNztlcJVVmXYLHHW83gRXsy5AIZbbNIjw "In 3ds Max 2019 custom file streams were exposed in the C++ API and MAXScript. This feature was a direct response to customer feedback…
Hi, A few questions if I may..I understand that normals work well in game engines etc but if you are doing work that is to be rendered out and used in computer or tv playback...what is the best method to get fine details onto geometry? I have tried and also seem to get lousy results in rendering out in 3ds max (mental…
I hear this is a great place to get torn a new one, and improve your work. Looking for C&C on some things I made recently, so I can get them portfolio ready. CHAINSAW MAN! He's a classic NES style Megaman boss I designed. Armed with a pair of dual bladed chainsaws, as well as plasma cannons on each arm. It's the first time…
Hello everyone, So this is my first real post in these forums, and unfortunately its already a request for help. I'm currently trying to model a low-poly oak tree. For this purpose I modeled the high-poly branches with "real" leaves, which I then wanted to use to bake the texture maps. However, whenever I want to start the…
Hi guys, I recently was looking for a way to animate splines in 3ds max the way zBrush curves are snake like sliding. To make it more easy, I left the "over a surface" aspect apart. I wanted something very easy to handle, yeah almost like in zBrush, but with keyframes. I found one script called Spline-rope…
I'm using Maya 8 and Max 9 and am having problems getting things consistent scale wise between the two. So far, setting both to use centimeters and having the grid run at a centimeter each on both does indeed work. And that was fine until we began character work and realized that the clipping plane in Max is fubared and…
Hello, I am new to the forums and as a brief intro I have been working with 3ds Max 8 for the past week and I have learned many of the basics. I decided in order to learn it best I should purchase some books and there are a few I would like opinions on if anyone is familiar with them. The three I found are from B&N.com;…
3DS Max TD High profile FX house is in search of a talented 3DS Max TD. Must have at least 2 years of feature film experience working as a TD. Excellent proficiency with 3D Studio Max and Max Script is a huge plus. Must be local to Los Angeles, CA or San Francisco, CA. If youre interested in hearing more about this…
So this 3D engine I'm using(and I can't change the tech sadly) seems to use lightmaps(just simple 2D dds textures which are mapped to the second UV channel in geometry) in quite a particular way for large chunks of terrain. It seems to read the alpha channel from the lightmap and use it as a multiplier to the lighting…
I did a quick search for "arnold physical sun & sky jagged reflection" and found a possible solution. Can you try this? https://forums.autodesk.com/t5/arnold-for-3ds-max-forum/strange-glass-reflections-from-hdri-3dsmax/m-p/11043844/highlight/true#M5085