Hello everyone,
So this is my first real post in these forums, and unfortunately its already a request for help.
I'm currently trying to model a low-poly oak tree. For this purpose I modeled the high-poly branches with "real" leaves, which I then wanted to use to bake the texture maps. However, whenever I want to start the rendering to texture process, some of the leafs simply seem to disappear. Here are a couple of screenshots to illustrate what I mean:
This is the branch with a plane in the background - I attached all the leaves to the branch and merged the two branches into one object.
This is the output I get when rendering to texture. The same things seems to happen when I drag and drop a material to the "merged" model of branches and leaves.
Is this problem related to the UV-Map? I'm really lost here. Thanks in advance for your help! :-)
Nicolas Lietzau
Replies
The problem is that I merged these leafs from the scene where I created them, so I simply don't know where the material is saved - Still in the other scene? If I apply the new material there, will it affect the "branch-scene"?