I'm using Maya 8 and Max 9 and am having problems getting things consistent scale wise between the two.
So far, setting both to use centimeters and having the grid run at a centimeter each on both does indeed work. And that was fine until we began character work and realized that the clipping plane in Max is fubared and doesn't allow you to to mess with the near clip plane nearly as much as the far. So animation is a bit impossible and now I'd like to scale everything up by 100. Thus the grid would be spaced every 100 centimeters. But in doing so with both, objects brought into Max are huge and I can't seem to figure out why.
Anyone know the 'trick' to this or a functional way to hack Max's clipping planes?
Thanks.
Replies
Are you using the viewport clipping planes, yellow triangles on the side? Or are you using a Camera's clipping planes? The latter might offer more control, though you have to sacrifice some ease of interaction using a Camera instead of Perspective.
<camera>.nearclip Float
so you'd type "$Camera01.nearclip = 0.0"
However I have NO idea how to do this for the viewport, since Max, unlike Maya, doesn't treat Viewports as generic cameras. This has been the bane of many people... I will check around for you since I know this issue of Max's wonky-ness at small sizes is a problem for many.