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Normals/Displacement Maps

Hi,

A few questions if I may..I understand that normals work well in game engines etc but if you are doing work that is to be rendered out and used in computer or tv playback...what is the best method to get fine details onto geometry? I have tried and also seem to get lousy results in rendering out in 3ds max (mental ray)..I extract the normals from mudbox...(when placed in Unity the normals look ok..or not as bad)...but rendered in max looks totally wrong.....I have flipped the different channels etc and always use tangent space...but never renders correctly..I know displacement needs a high dense model to make the geometry conform at render time....just need some help or pointers on this matter as its a sticking point for me at the moment....any info or good links on workflows would be greatly appreciated

Thanks

Jaime


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