Happy Holidays everyone, Just "finished" my second ever unreal engine environment based on a really cool sketch from Vincent Lebocey. It took quite a long time as I've never attempted an exterior scene with foliage in UE4 before. I got my start in 3D with SubD modeling and rendering with Vray so Realtime rendering is still…
So I'm brand-new here and was kinda scared to post. I've been doing environment art for years but usually it's for realtime and I really want to step my game up and make myself better. So I'm starting a portfolio and this is the first piece i had in mind for it. I really like the columns, but I'm having a LOT of trouble…
Hey everyone! I've started my first big personal project in quite a while in hopes of giving the old 'folio a boost. I'll be creating a small environment in Unity consisting of interior and outdoor spaces. It's actually the spiritual successor of my unfinished Showdown entry, Sci-Fi Giant's Causeway, that some of you may…
Hi, I'm in search for some Swamp and Ruin themed meshes. If you have ever played The Elder Scrolls IV: Oblivion and have seen an ayleid ruin, then you know exactly what type of ruin style to make. As for the swamp, I need a very backwater/bog type style scenery. If you know how to convert files into nif format thats…
Wow so I'm a bit nervous. It's been a long time (Febuaury 2012) since I posted any new personal work on Polycount. Life gets in the way, and we'll leave it at that. Here's 3 screenshots from what I'm considering a "beta" version of the environment. I would love the community's feedback-I've been more of a lurker the past…
"A museum that once was meant to preserve environments and nature now is enveloped by that which it once protected." Still a lot to do here, but figured I'm at a point where having some other eyes would be helpful. There is going to be environments inside some of the exhibits that are essentially "Portals " to different…
Hi everyone, I have been working on my first environment that's set in a wide open space. My usual environments tend to be closed in in design so as to allow me to finish an environment in a shorter time, so have decided to take the leap into building a scene with a large background in shot. Here is where I am up to at the…
LATEST UPDATE Time to start working on this contest ;) I chose Karthus, mostly because i like dark themed characters, but i'm still not sure in which direction to take the character, if to stick with Classic Karthus or make a skin on my own based on Mind Flayer/Cthulhu with some cultist elements and candles. I'll probably…
Hey back everyone! So after getting the references I needed and blocking out the scene, I had the list of props to model and I started the modelingphase. I started with structures modeling, to get everything in place and define my blockout in terms of details and proportions. I will then move…