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"A museum that once was meant to preserve environments and nature now is enveloped by that which it once protected."
Still a lot to do here, but figured I'm at a point where having some other eyes would be helpful.
There is going to be environments inside some of the exhibits that are essentially "Portals " to different biomes.
Feedback and Critiques would greatly help me keep pushing this along.
(Original Post Image Below)
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References / Inspiration:
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Was very inspired by Andres Rogriguez/ Reuben Shah and the texturing and foliage artists at Naughty Dog.
Also was inspired by some of the ICO concept art I found. I wanted to make a Museum that had an interesting architectural design, with overgrown elements. This museum would be an arborium for the preservation of the environment through portal like technology.
The museum would serve as an example that nature can outlive and survive past mankind and their conventions.
I used the Museum of Natural History in UK as an example for the design.
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Blockout:
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Draw-over:
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Replies
Very happy with the results, gives the illusion of depth in the exhibits.
Environments inside Exhibits (3) Stretch goal (6)
Museum Clutter (Leftover Human Artifacts) (aka service desks, banners, plaques etc..)
Second Texture Pass
Fix some inconsistent lighting (Second Pass)
Change out the block-in Rubble still in scene
Increase Resolution of Cube Captures for VR/Stereo capture
Like what I'm getting so far.
I'm limited by the curvature of a bp sky sphere I edited and fit in the space of the exhibit halls
Going to have to really fake a lot of scale and composition to make these look right.
Did a quick paint over to show key issues, and plans to address them.
The fronts of the exhibits are always going to need a higher compositional foreground element to block the sky.
Where the vistas in the back clip the sphere I'm going to have to create a trim geo to go in another direction to make it look better.
Some of the treetop cards I made for background vistas may hide this issue slightly.
Would rather address a modular solution for these seams now though.
Modular fog sheets are going to be needed in almost every exhibit with a far vista, to fake atmosphere too.
Still a WIP and a lot to do! Still need to do a Second Texture Pass/ and a seam pass with some card geometry. Also need to create the human museum clutter etc..
@rohMizuno Thanks for suggesting to cut the open space at the end of the exhibit, it definitely brings more life to the scenery
First environment I think this one is done, I'm pretty happy with how it reads.
Second environment, this one is ok too for now.
This one still needs plenty of work. Have more important things to clean up in the scene for now. Going to sleep on this and see what I can think of to push this one.