Hi everyone, I have been working on my first environment that's set in a wide open space. My usual environments tend to be closed in in design so as to allow me to finish an environment in a shorter time, so have decided to take the leap into building a scene with a large background in shot.
Here is where I am up to at the moment. I have a lot left to do from modelling and material creation, to lighting adjustments.
The sphere in the middle is what i am currently working on and the materials used on it now are what is available in substance painter.
The rocks and standing stones are using the final materials but are uniquely uv mapped, to add more detail to the models I am making a master material that utilises tilling textures and detail maps, and instancing from that, with the textures all parameterised so i can swap them out for each model.
Any feedback will be greatly appreciated.