So after getting the references I needed and blocking out the scene, I had the list of props to model and I started the modelingphase.
I started with structures modeling, to get everything in place and define my blockout in terms of details and proportions. I will then move onto foliage and biome modeling to populate and complexify the scene and narrate centuries of nature growing onto the temple.
In my process of modeling I like to use a first mesh as my reference mesh, to keep size and proportions, really cubic. I then work on my base mesh for sculpting, and from this one, I create the low poly. The base mesh will be used for sculpting.
In this project modularity is important, so I always keep in mind the breaking lines of my assets when it's useful for the scene.
The wall for exemple is a good example :
The wall will be broken vertically and horizontaly so I can adjust the height and width.
For this temple, the important thing to me is to add a lot of details, but not too much. I want to aim for a type of temple without reproducing any existing one, I keep myself so liberties about detailing. Nevertheless, I need to keep it convincing in this kind of tropical environment.
You can already see a redundant pattern for this mysterious temple. This will be the main one for this cult that was taking place here.