Hi! Is it possible to Import 4-5 Static Meshes that i have in the Maya Viewport to the UDK? When i Combine them ALL to one big mesh, the Lightmap sux, because theres overlapping... When i export every Mesh individually, the Lightmaps are nice, but the Pivots in UDK are bad and to arrange the meshes in UDK sucks :( For…
Since I'm off of work now, I thought I'd start on something to round out my portfolio. This is a full environment based on a concept by Airtight for Dark Void: Here is the actual ingame screen of this environment. (sorry, its a picture of my tv... ugh.: It looks like they went a way different direction from the concept to…
Hello everyone! Here's my final submission for the level art environment challenge. All done in Unity, 3dsmax, zbrush, Substance Painter and designer. High Res Renderings: <code><code><code><a href="https://" title="Link: http://"><b>https://www.artstation.com/artwork/lBOGk<br></b></a> Challenge submission with all the…
This is a 3d environment based on the florence cathedral in italy, an italian gothic, renaissance architectural building made in 1436, up to 114 meters high. It is an extremely detailed architectural wonder. Decidede to make this building as my latest project for practicing modular kit creation, modelling with modular…
Hi I'm using the X-ray tools for s.t.a.l.k.e.r I would like to save the individual animation sequences. The rollout has a list of animation names, a load animation and reset pose button. I inserted setclipboardText AName inside xrTools.LoadMotion.ms which copies the loaded animation name to the clipboard next I want to…
It's funny most other places I've posted this I feel like I've been at the top rung of skills, but here I feel like I'm down the bottom as you guys never cease to amaze and inspire me. Anyway here it is and a couple of pics There's so many things I'd like to do to improve it, a subtle glow effect around the borders of the…
I am needing to create a roadway that really exists. It's about 9 blocks in length. For my first attempt I used a tiling asphalt texture and blended a 16k texture of the roadway lines that I created in illustrator. I created the texture by simply tracing the lines of a google earth aerial. Are there more efficient ways to…
Haven't been on here in a very long time! Have been doing some 3-D work, but its been hard because of no motivation to. I want to improve alot and beable to make something decent looking.. Here is two renders i did of the Edmund Fitzgerald. This is standard 3ds max 2010, Rendered under the default renderer. No Mental Ray…
So this environment is inspired by the Vøringfossen waterfall below. The point of this project is to follow up on my prevous one, get more comfortable using various tools including Unreal, Zbrush and Substance and to build a rigorous workflow for environments that have alot of vertical action. Here I have the WM canon that…
Hello, I am totally new to Unreal and I wanted to understand how to actually model for make use of the best rendering possibilities in the game , I have checked some tutorials and they talk about lightmaps, but in order to make use of those I have not understand how.Many of my models use shared textures and tiled textures,…