Why does the programmer need all the animations in one file? The fact that the unity documentation suggests this is a good way to work (I have read this myself) is astounding imo. If you're working on a large scale game with more than one animator that is just completely unworkable. If it must be compiled into one…
I was wondering how they animated those videos from aphex twin: First minute of T69 Collapse https://www.youtube.com/watch?v=SqayDnQ2wmw Here around 03:00 https://www.youtube.com/watch?v=e_Ue_P7vcRE Any ideas? The fact that the 3D-Camera is moving around the objects with those animated textures let me wonder if it was all…
Jagex Ltd, developer and publisher of online games, seeks a highly creative, enthusiastic and energetic Animator to join our Graphics team. This role will be to support the Graphics team in the animation of game assets for FunOrb, our new online gaming Arcade. The successful candidate will have experience animating 2D and…
Do you enjoy making complex things work easier and look cooler? TBA is an innovative software company focusing on simulation of container terminals in ports all over the world. Our clients use our advice and software products to make their terminal operations run more efficiently. In recent years, we see a substantial…
Ok, so this is what has been stalling the re-redesign of my website. Figured I'd pimp all of this. The animation is just for amusement, as it was a class assignment. The various specifications and requirements will be outlined later on in the post but for now, here are the links to the short animation (40 seconds): Windows…
Hi folks, So I have a character with a looping idle animation within Maya, but in Marmoset is doesn't loop. It does only seem to loop when i enlarge the timeline length with a big proportion, but the problem is that it will reach the end of the timeline anyway and from that point on wont combine with the beginning, so…
UPDATE: We found our character artist! Thanks to all those who wrote to us! Hi! We are a new independent team of highly qualified individuals working on our first commercial title, a full-length point'n'click sci-fi/thriller with a heavy emphasis on storytelling called A Poison Green. To see screenshots of the game, along…
Our client is a successful and growing venture-backed games developer delivering free and innovative games across a wide range of social and mobile platforms. They are a responsive and dynamic company with a strong focus on quality and player experience. Their teams comprise of people who are innovative, agile and able to…
DAM Consultants, Inc. is staffing for a Film & Effects digital studio that provides creative visual effects, animation and post production services for all forms of visual media. Located in the heart of Santa Monicas burgeoning media district, the company serves an international clientele, including the industrys leading…
Hi all. Polybition Studios is a new games company that is starting development on the 9th of January 2017. We are currently looking to fill the role of character artist/animator for a 6 month project. All work will be carried out remotely so, as we are based in London, applications from similar time zones will be given…