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[CLOSED] Character Artist and Animator for 6 month mobile project

Nemcy
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Nemcy null
Hi all. Polybition Studios is a new games company that is starting development on the 9th of January 2017. We are currently looking to fill the role of character artist/animator for a 6 month project. All work will be carried out remotely so, as we are based in London, applications from similar time zones will be given priority.

Position Requirements

- Minimum two years of professional experience
- High level of expertise with humanoid modelling, texturing, rigging and animation
- Experience creating models for Unity
- Experience with optimizing models for mobile platforms
- Strong communication skills are essential

Job Description

You will be working with a team of nine to complete the development process. As character artist/animator you will be expected to complete the following tasks:

- Modelling, texturing, rigging of 12 characters
- The creation of approximately 50 unique animations
- A number of clothing sets for each character

All payments for this project will be made throughout the development process at the completion of agreed milestones.

For further information or to apply for the position please contact me directly via PM or my email nathan.young@polybition.com

To apply for this position please send me your portfolio that highlights the relevant skills needed for this position and outlines your previous experience. Please also include a skype ID to make arranging interviews a straight forward process.

I look forward to hearing from you,
Nathan

Replies

  • theazz
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    theazz polycounter lvl 4
    Hey there

    Would you consider an artist and an animator (2 people) rather than a generalist? You will likely get more responses and better work in the end if you got 2 specialists :)
  • Nemcy
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    Nemcy null
    We would like to have these tasks handled by one person ideally. However, if we are unable to find someone that can fill this position then we will consider hiring two specialists.  
  • MamoruK
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    MamoruK polycounter lvl 11
    You would honestly be better off seeking out 2 specialists if you want this done in 6 months. As and experienced animator/rigger I can tell you that it'll likely be 1-2 months just for rigging the characters alone. Then another month for the animations. You would want to a character to be done and then handed off to the rigger so the artist can start the next character and be done with that by the time the rigger is finishing up their current one.

    Unless this 6 months is solely for character assets and not completion of the game go with 2 people instead of 1.
  • Nemcy
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    Nemcy null
    Thank you for this advice, as mentioned we will consider hiring two specialists if we struggle to find someone. 
  • theazz
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    theazz polycounter lvl 4
    I'm interested in how you came to these estimates MamoruK. 2 months of rigging for a month of animation seems ridiculous and on the 15 games I've shipped over the last decade wouldn't expect to manage resources like this for such a short production.

    Nemcy, are these characters able to share proportions / share animation. Are they human / humanoid? Is it 50 anims per character, so a total of 600 completely unique animations or is there asset sharing?

    In any case good luck finding someone, if you need retargetting across inconsistent proportions I have experience in that also :)
  • Nemcy
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    Nemcy null
    9 of these characters will be used for character customisation options, so the proportions will be identical. The rest will have unique animations, 90% of which will be humanoid. We will be aiming for approximately 50 animations in total not per character.
  • MamoruK
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    MamoruK polycounter lvl 11
    @theazzI said 1-2 months. It takes me 10-20 hours to make a rig depending on the complexity of it from scratch. So that's 2-4 rigs per week so it could be as little as 1 month or as long as 2 months. I consider myself fairly efficient in time spent on things. And I averaged on 5 hours per animation to complete for polished animations which came out to 31.25 days @ 8 hours a day.
  • theazz
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    theazz polycounter lvl 4
    @MamoruK
    thanks for replying dude, its interesting to see how others work, I didn't expect that animators rigged by hand from scratch that much but as he said 9 of the characters are identical in proportions which would knock a huge chunk of that off anyway!
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