Hey guys, I need some help with the UDK terrain lightmaps. I don't know what to do anymore. I have tried all options i could find on the net but unfortunately there is nothing. This is my problem: As you can see the mesh is on the ground... but i have no idea why when i bake my lightmaps it gives me such a weird shadow. My…
I'm considering creating a mini-game where the player has to shoot a projectile through a hole (basket). The game would use the rules of H-O-R-S-E, where the player would have to make baskets from set points in a set amount of time. Is it possible to make a game like this in UDK? I'm also curious as to what other ideas can…
If your baking your normals in max, you don't need to flip the y channel. UDK shares a similar tangent base to max (might actually be synched, but I don't remember) Your bakes have issues in them...you shouldn't be getting those sweeping gradients across flat surfaces like that. Make sure that you area breaking your UVS in…
Hi I'm new to UDK, and I've stumbeled across this problem I can't figure out, and google wont help. I wish to extend my viewable area which is visible on screen. To further help explaining, I've taken two screenshots of my scene in it's current state. As you see, I want to make both far ends of the pictures visible in a…
Hi all The title explains it all, where are they?... I have seen tutorials specifically about UDK but not much on creating an environment or part of one,start to finish using 3Ds Max. I would just like to see the process that goes into making things modular and reusing them, and some of the baking processes within Max. I…
Quick description of what I'm trying to do: Make a low res model in Maya (literally a box). Take it into Mudbox for sculpting and normals baking. Bring model and map into UDK. The problem is I can't figure out why when I apply the map it looks good except that it appears zoomed in on the face of the mesh box. The same…
Team name: Delfone Studios Project name: MobAttack will be the first project. This is to join a DEVELOPMENT TEAM, there will be future products and games. This is the first game to develop a team and get to know eachother. Brief description: The first project is a very simple but highly fun and addicting tower defence game…
Hey guys, first of all I want to apologize for contributing to the meme of sci fi-corridors. I just... just couldn't help myself, you know!? The scene was made in UDK, modelling was done in Maya and nDo/dDo were used for texturing blah blah technical stuff blah. Any critiques and comments are more than welcome. (before you…
I've received some help in another forum post, pointing out that my mesh lighting problem looks related to smoothing groups. I use Softimage 6. Please see attached picture. How do I fix smoothing groups in Softimage? The mesh is just a simple cube. Not sure why the lighting is "rounding" out in UDK.
Hi Quickel, thanks ^^ we were 15 students + 2 student sound designers. 5 artists, 6 coders and 4 game designer / level designer working on it fulltime in 3 months. That was a risky gamble because none of us use to know UDK before we started : We reached the UDK limits two or three time and killed the engine some times. The…