I've received some help in another forum post, pointing out that my mesh lighting problem looks related to smoothing groups.
I use Softimage 6.
Please see attached picture.
How do I fix smoothing groups in Softimage?
The mesh is just a simple cube. Not sure why the lighting is "rounding" out in UDK.
Replies
If it works like user normals, you should be able to use manually marked hard edges (right-click menu), the Geo Approximation Discontinuity angle, and there's also a plugin in the XSISDK\examples\workgroup\Addons for editing User Normals (it's a bit buggy in earlier versions like 6 though)
I was checking out the Crosswalk export fbx options and I could not see an option to export hard edges.
Is it possible it was not available in version 6?
Thanks for your help.
EDIT: Should I uncheck the Automatic setting under Discontinuity Angle in Geo approx?
With Actor X, use the full plugin instead of just Export .ASE, there should be an option for Obeying Hard Edges.
I found the Obey setting in the Actor X plug in!
It worked. When I copy the wall pieces around there is no more weird lighting problems.
Althought I am getting some faint seams. Which I beleive is a light map problem from my light map UVS.
What would be the best way to layout my light map UVs for a good result for these type of wall pieces?
Thanks again Cryrid.