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UDK Terrain Lightmaps does its own thing.

polycounter lvl 8
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Chicken Dip polycounter lvl 8
Hey guys, I need some help with the UDK terrain lightmaps. I don't know what to do anymore. I have tried all options i could find on the net but unfortunately there is nothing. This is my problem:
QT7USpN.jpg

vlMIdfP.jpg

As you can see the mesh is on the ground... but i have no idea why when i bake my lightmaps it gives me such a weird shadow. My static mesh has Overridden Light Map Res to 1024 just to test and still nothing... Any help would be greatly appreciated.

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