Hey guys, I need some help with the UDK terrain lightmaps. I don't know what to do anymore. I have tried all options i could find on the net but unfortunately there is nothing. This is my problem:
As you can see the mesh is on the ground... but i have no idea why when i bake my lightmaps it gives me such a weird shadow. My static mesh has Overridden Light Map Res to 1024 just to test and still nothing... Any help would be greatly appreciated.
Replies
Nope, only BSP lightmaps work like that. For terrain it's pixels per terrain quad, I think.