Quick description of what I'm trying to do:
Make a low res model in Maya (literally a box). Take it into Mudbox for sculpting and normals baking. Bring model and map into UDK.
The problem is I can't figure out why when I apply the map it looks good except that it appears zoomed in on the face of the mesh box. The same issue occurs when I use the map in Maya, it zooms in. Any advice is greatly appreciated.
I hope I'm posting this in the right place if not I apologize, just started posting this morning and wanting to do it right.
Replies
have you baked the normalmap for max..? they look different...
there is a setting for in the bake settings...
As for pictures I will have some up as soon as I can.
Also, like someone else said, its most likely your UVs. Are you familiar with how UVs work?
Furthermore I would recommend using xNormal for generating normal maps. Its free!
Advised workflow (mesh--> sculpt --> export ---> Low Poly UV'ed ---> plug in high poly mesh and low poly UVed mesh into xNormal to generate normal map ---> apply normal map on low poly in 3d application.
You can also directly make a sculpt then retopologize and UV it as well.
....you dont need to make an account.
I never thought I would have to do this but...here is a TinyPic Guide!
1. Upload
2. Enter Security Check
3. Copy URL
4. Paste into Post
Again your problem is most likely due to UVs.