Team name:
Delfone Studios
Project name:
MobAttack will be the first project. This is to join a DEVELOPMENT TEAM, there will be future products and games. This is the first game to develop a team and get to know eachother.
Brief description:
The first project is a very simple but highly fun and addicting tower defence game with several additions and a cell shaded inked graphic look. It is going to be a multiplayer online game where teams of up to 10 people can defend the headquarters and the last chance of human survivability against the approaching horde of mobs.
Target aim:
The target aim will be a very low cost (roughly $4.99 or less) price for a full edition including several more maps, mobs, and towers. With a basic edition for free.
Compensation:
We do accept contract developers, however most will be volunteer and become part of the team. All volunteers will get a section of any revenue generated depending on contribution. Most of the profit will be used to create future games. The payment structure will look like this, depending on profit made.
UDK License: 15%
Advertising/Server Costs: 5-10%
Developers/Volunteers: 50-60% (split 50-50% for programmers/artists, the leads will get more)
Future Games: rest%
Technology:
Game Engine: Unreal Development Kit
Notes: That being said you should be knowledgeable with UnrealScript, even if it is just basic. If you are not familiar with UnrealScript, I would require you to learn it and reapply.Future Games Notes: You should be well versed on C++. Our future games will be using C++Talent needed:* 3d Artists
>> 3d Artists will be required to take visions or concept arts and development them into a 3d model capable of being imported into UDK. Maya and 3ds max have direct content pipelines for UDK.
Notes: Texturing skills are an asset, but not required. However your modeling skills should be high quality, you will be required to provide normal maps and already unwrapped models if you are unable to texture.* Programmers
>> Programmers will be required to write clean and efficient unrealscript for the game. You will be working under myself and the lead programmer to develop specific sections you are put to work on. This may include networking, graphics, physics, AI, pathfinding, etc etc.
Notes: If you have a preference, please state so in your application.
Other Notes: Texture artists, sound designers/artists, riggers, animators, etc may apply but it would be a good idea for texture artists to apply based on being a concept artists, and for riggers/animators to apply being a 3d modeler.
Team structure:
* Steven Verbeek
- Lead Designer >> My role is to organize the team as well as provide the leadership of the project. I am also a programmer, 3d model, texture artist, concept artist, etc etc.
* Maurice Stromer
- Lead Programmer >> Provide the guidance if needed to those less skilled. As well as do the brute of the programming work.
* Peter Kan
- Concept Artist >> Concept the mobs into art for the 3d artists.
* Sean Diamond
- Programmer >> Assistant to Maurice, he will provide a clean and efficient code/documentation system.
* David
- Network Programmer >> Does parts of the network stuff.
* Daniel Fowler
- 3d Artist >> Model the 2d artist into 3d models
* Jeff Schufman
- 3d Artist >> Model the 2d artist into 3d models and texture.
* Leonard
- Level Designer/3d Artist >> Lead level designer and 3d artist. He will organize the level and do some technical content pipeline stuff.
Website:http://mobattack.com currently it is just a wordpress site until the actual site is finished.
Contacts:
Email: dubcanada[at]gmail.com
MSN: betaorge[at]hotmail.com
AIM: DubTheWorld
Skype: dubcanada
Previous Work by Team:
This is our first smaller project. This will eventually fill this slot here when we work on future games.
Additional Info:
Concept Art
http://mobattack.com/screenshots/ShoppingMall_01.jpghttp://mobattack.com/screenshots/Tower_02b.jpghttp://mobattack.com/screenshots/Tower_01.jpghttp://mobattack.com/screenshots/Structure%20-%20poison%20tower.jpghttp://mobattack.com/screenshots/Structure%20-%20tower%20catapult.jpg
Actual 3d Models
http://mobattack.com/screenshots/buildings_color.jpg (not textured)
http://mobattack.com/screenshots/residential_buildings_wip02.jpg (not textured)
http://mobattack.com/screenshots/Trebuchet%20Sheep%20Presentation.jpg (not textured)
http://mobattack.com/screenshots/poison%20tower%20presentation.jpg (not textured)
Feedback:
If you have any based on my one paragraph description, go for it.
Replies
What the hell is going on with those Poison Tower UV's?
Nice Concept work so far...
The poision tower UV's are not finished. More or less just he added the modifer then rendered it. They have already been changed to look a lot better.
Thanks. I also like cellshaded games our goal is to completely copy the concept art style.
And then you have medieval styled buildings and objects with the catapult tower, and that sheep catapult. That are built with wood and stone.
You bring up a good point. Allow me to clarify a few things.
The city level (concept art for the somewhat futuristic buildings) will be made out of concrete, glass and steel. However there will be several other levels that might not be constructed from concrete, glass and steel. So I don't want to limit my towers to simple turrets with laser beams.
The sheep catapult is more of a "luxary" tower then the normal tower within a game, and I'm not even sure if it will end up in the final product. While the plant is an actual plant it is formed from dropping a seed on the building, which then grows into a poision plant with some water.
I hope this clarifies some things.
Regards,