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UDK extend viewable area on screen?

polycounter lvl 7
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mache polycounter lvl 7
Hi I'm new to UDK, and I've stumbeled across this problem I can't figure out, and google wont help.
I wish to extend my viewable area which is visible on screen. To further help explaining, I've taken two screenshots of my scene in it's current state.

As you see, I want to make both far ends of the pictures visible in a single shot. I've tried with changing the FOV, but that just messes up the perspective, I've also tried the "SETRES" commad, which doesn't extend the viewable area on the right and left sides.

Left
rkpt8n.png

Right
2yl4i6v.png

Now I turn to you awesome people of polycount to help settle this problem!

Replies

  • Ace-Angel
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    Ace-Angel polycounter lvl 12
    Just stitch them in your paint program? Or walk backwards and take the picture? I mean it's kinda like a camera the FOV, you cannot magically take in more of the scene without distortion.
  • Quack!
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    Quack! polycounter lvl 17
    Changing the FOV will cause distortion, because that is how it works. So if you don't like the distortion I would walk backwards as far as you can and take a HUGE screenshot with the "tiledshot" command, then crop to your liking afterwards.
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