I'm looking for an artist that can take a concept sketch for a scifi vehicle/ship and translate it to a 3D model. This model will be for 3d printing in a small scale, so a general understanding of design for 3d printing is preferred. (building from bottom up with minimal support requirements, etc). Here's an example of the…
Hi everyone, I am looking to purchase a low poly city vehicle pack that would contain around 10 low poly city vehicles (around 2k poly max) and without any real world car brand badges. If someone created a batch for another project as royalty free or currently selling them on a website, please let me know via PM. I am…
Hey Guys, I am taking a break from environments for a bit and have started on a vehicle. This is based 99.9% on Mark Steven Raktraktor. Here is a zrender of its current state: I have been working on it for the past 3 or so weeks on and off, it's been really fun so far. I started in max and brought it into z brush to shape…
After completing the Zone project I'm looking to diversify my portfolio a little in the asset department, so I have started working on a ZIL-131. It's my first FPS-quality vehicle, so any advice would be greatly appreciated. I also had a few questions: 1. Is it better to created the low poly first, uvwrap it and then…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
Now that I've left my latest project(s) behind me, I've given myself the freedom of exploration, and not the kind that my Norwegian friends do during their weekends. I've been having this vehicle designs in my sketchbook for a month or two, so it's nice to finally put it into action. I'll be aiming this for the summer, so…
Hey guys. I'm currently looking for work(freelance and relocation). I've worked in different projects, from indie games to AAA(Homefront, the revolution, and others). Doing props, interiors, buildings and vehicles for PS4/Xbox and PC. The style of these projects were realistic or futuristic. My skills include: -Assets and…
I dont think it has to work that way. We would just have to be more specific with the rules. Example Rules that would disallow "coolity" over functionality. Tricount: Up to 8500 with all wheels presented. Not 8500 counting only one wheel with the stipulation it would be replicated in game for rest. -3-4 Wheel Vehicle that…