Hi all, I've been checking out 3ds max recently (haven't used it since version 3) and I happened across the Bevel modifier that can accept a user defined profile spline. I thought this was pretty cool and wondered if the same effect could be achieved in Maya via the default toolset or a script. The closest solution I could…
While I had some experience on using FWN. I haven't seen a good guide that explain generally what sort of checks you should perform on the models, before you bevel and apply FWN (usually through a script). Can people with experience summarise a few rules of thumb? Or is it always a manual tuning process? Aside: I am also…
Hey there - This gif should explain what I'm looking for. After beveling edges, modo auto selects the faces inbetween new geometry. I have to manually select what I really want - what was newly created. is there a way to do this? Thanks
Hello, guys. What's the difference between beveling edges and inserting edge loops when modeling for subdiv if the resulting mesh almost is the same? I'm quite noobish at modeling and I don't know what to use. What method is better and used more in the industry? And what should I use to get clean models with good topology?
Hi everybody, I've been trying to achieve this effect that is used in the movie Fantastic Beasts logo. I do belive that this is a 3D object so it can have the cool enviromental reflections and waterdrops on in and not just something done in Photoshop for example. I'm using 3ds Max and I've started by writing text as a…
It looks like you have a very fine bevel, which then uses very few pixels in the UV layout. I imagine if you increase the resolution of the texture this problem would improve or go away. You could also increase the size of the bevels, and increase their uv usage as well. But the root cause is likely that you don't have…
Hello there :smile: ! I'm actually studying 3d and i have got some problems recently, one of these is actually really annoying, the fact is that when i try to extrude/bevel a face (in edit poly ofc) i can't drag with my mouse to use the extrude option on a poly. The most demonstrative word i know to explain this must be…
hey guys. I know there’s some plugins that do this, basically I’m looking for a way to get nice rounded/beveled edges without using a bunch of edge loops and sub-dividing. Sometimes the model is a bit complex and putting all those edge loops around just to get smooth edges is a major time consumer. I use Maya if that’s any…
A quick question: When dealing with a bevel model, if I don't add additional edge loops, I often find the model show some shading problem after triangulation (see bottom right model). But I am baking from a high, the end result seem to be the same. Thin triangles is unavoidable, so is the shading problem on low (before…
Kudos for getting it to this stage, I like the composition as it is. I think the lighting could use some more work. Overall your scene is very dark, and some of the trees are almost clipping to black. Here's a hint... you can do post-processing very easily in Unreal to boost colors and even do some tinting. This is just…